Papers: Communications: Synchronous: MOOs


A Cynic Looks at a MOO

Author: David Steffen

Date: January 1993

Abstract: Recently, Rob Harper posted a description of a great new concept in computer communication - something called a MOO. It was about a year and a half ago when Rob introduced us to another new technology; WAIS. When I reviewed WAIS back then, I found a system of considerable promise still a little ragged around the edges. In the case of the MOO, I have found a concept of enormous promise which, again, is not quite developed enough to be useful. However, like, WAIS, development on the MOO concept is proceeding rapidly and although the average, working biologist will probably not derive full benefit from this system yet, it is time for all interested biologists to begin experimenting with MOOs, so that we can guide its development into the most useful form. In my opinion, those of you in the business of providing computer resources to fellow biologists definitely want to learn about this concept as soon as possible.

ASCII (18k)


Collaborative Information Retrieval: Gopher from MOO

Authors: Larry Masinter, Erik Ostrom

Date: 10 June 1993

Abstract: There are two visions of how use of the global network will evolve in the future. First, individuals will use the network as a resource, providing access to material from libraries and other suppliers of information and entertainment. Second, in addition to communicating with these data sources, people will communicate with each other, using a variety of interactive text, audio, and video conferencing methods.

This paper is about a system that combines the two uses: adding an information retrieval tool (Gopher) to a `text based virtual reality' environment (MOO). The combination allows informal collaboration using information retrieval to happen across the network.

HTML (40k), or ASCII (40k), or Postscript (145k), or LaTex (40k), or DVI (57k).


Virtual Professional Community: Results from the MediaMOO Project

Authors: Amy Bruckman, Mitchel Resnick

Date: ?

Abstract: MediaMOO is a text-based, networked, virtual reality environment designed to enhance professional community among media researchers. This paper analyzes experience with the system to date and highlights the value of Constructionist principles to virtual reality design.

ASCII (40k), or Postscript (79k), or Rich Text Format (57k).


A Rape in Cyberspace

Author: Julian Dibbell

Date: 21 December 1993

Source: The Village Voice, December 21, 1993, 38(51): pp 36-42

Abstract: How an Evil Clown, a Haitian Trickster Spirit, Two Wizards, and a Cast of Dozens Turned a Database Into a Society.

They say he raped them that night. They say he did it with a cunning little doll, fashioned in their image and imbued with the power to make them do whatever he desired. They say that by manipulating the doll he forced them to have sex with him, and with each other, and to do horrible, brutal things to their own bodies. And though I wasn't there that night, I think I can assure you that what they say is true, because it all happened right in the living room--right there amid the well-stocked bookcases and the sofas and the fireplace--of a house I've come to think of as my second home.

ASCII (54k)


The Virtual STS Centre on MediaMOO: Issues and Challenges as Non-Technical Users Enter Social Virtual Spaces

Author: Wade Roush

Date: 1993

Source: Program in Science, Technology, and Society, Massachusetts Institute of Technology

Abstract:

ASCII (58k)


The Virtual Science and Technology Studies Centre on MediaMOO: Frequently Asked Questions

Abstract: The STS Centre is an interactive, text-based virtual environment designed to foster real-time interaction among scholars investigating science and technology as social and historical phenomena. Open to all with research interests in these fields, the STS Centre is accessible 24 hours a day over Internet. IT is NOT an electronic bulletin board system. The STS Centre is part of a "multi-user dimension," or MUD: a program that allows you to chat with colleagues, manipulate virtual objects, and build new objects and places. MUDs are similar to the on-line conferencing or "talk" features available on Compuserve and other networks, but with the addition of a user-programmable setting providing an imaginative background for communication. And best of all, there's no fee!

ASCII (12k)


Better Living Through Language, The Communicative Implications of a Text-Only Virtual Environment, or, Welcome to LambdaMOO!

Author: Eva-Lise Carlstrom

Source: Grinnell College

Date: 15 May 1992

Abstract: With the growth of computer technology and the resources available to colleges and businesses, new forms of communication have appeared. MUDs, or Multi-User Dungeons, are an outgrowth of this technology plus the popularity of adventure roleplaying as exemplified by Dungeons and Dragons. They are environments which one can log into from a terminal connected to Internet, and then interact in text with objects, places, and other players within a gamelike setting. The programming of the environment and commands affects what can be done in a MUD and the kind of activity that goes on there. This paper will concentrate on one particular MOO (MUD, Object-Oriented), LambdaMOO. LambdaMOO is not only a new sociolinguistic environment, it is a new kind of sociolinguistic environment.

ASCII (33k).


A Seminar in Cyperspace

Author: Edited by Bruce Henstell

Source: Department of Sociology, University of California at Los Angeles

Date: Spring 1993

Abstract: A sociology class held in MediaMOO, with class notes and transcript

ASCII (154k)


(back)

Sponsored by 2meta Consulting and SunSITE.