GUN SIGHT
MARK 14Gunner's Operating Bulletin No. 2
United States Fleet
Headquarters of the Commander in Chief
GUN SIGHT, MARK 14
MODS. 6, 7, & 8
Gunner's Operating Bulletin No. 2
UNITED STATES FLEET
HEADQUARTERS OF THE COMMANDER IN CHIEF
Contents
What is this Gun Sight Mk. 14? 6 How to use your Gun Sight 11 For the Gunner 20 For the Range Setter 30 How to secure your Gun Sight 41 ·
This Operating Bulletin has been prepared and published by the Sperry Gyroscope Company, for and under the direction of the Headquarters of the Commander in Chief, United States Fleet. It has been given a restricted classification to permit distribution to all gun crews working with the Gun Sight Mark 14.
--3--
The Gun Sights you will see in service look like this It goes on the 20 mm. gun like this The Power Unit for the Gun Sight is mounted here
--4--
When used with either 1.10 inch or 40 mm. guns the Gun Sight is mounted separately, on the Gun Director, Mark 51. You may be using the earlier Gun Sight, Mark 14, Mods. 2, 3, 4 -- which looks like this but don't let that bother you--these instructions cover all of the Mark 14 series Gun Sights.
Here is a table of guns and ranges for the different Sight modifications
Sight
Mod.Used
WithMaximum
Sight Range2 or 6 20 mm Gun 2000 yards 3 or 7 1.10 inch Gun 2800 yards 4 or 8 40 mm Gun 3200 yards
--5--
What Is This Gun Sight Mark 14?
It's a precision-built lead computer. It's on that gun to give you the correct lead and bullet drop--to help you get that plane
BEFORE
HE
GETS
YOU!
--6--
It's a lot like shooting ducks: you've got to lead 'em--but in shooting at the guy who's after you,
YOU CAN'T AFFORD
TO GUESS!This GUN SIGHT takes the guesswork
out of the picture . . . . . HOW?IT'S REALLY A VERY SIMPLE MECHANISM
It has two air-driven gyroscopes that move two mirrors; one system picks up movements in train, the other system picks up movements in elevation. The reticle pattern is reflected from
--7--
these mirrors in such a way that as you track a target and keep the reticle centered on it, you move the gun ahead by the correct lead angle.
DO THE GYROS MOVE THE GUN?
No, you move the gun. Its movement makes the gyros tilt; their tilting moves the mirrors and the reticle image moves away from the barrel of the
--8--
gun. To keep the reticle on the target, you move the gun ahead, and this gives you the right lead or aim-off.
WHAT IS THIS PART CALLED THE POWER UNIT?
It's simply a pump that supplies clean, dry air to spin the gyros in the Sight. The switch that starts the pump also turns on the current to the heaters and bulb in the Sight
WHY DO YOU NEED HEATERS IN THE SIGHT?
The gyros have fluid dampers to make them tilt smoothly. This Fluid has to be kept at just the right temperature at all times, regardless of the climate.
--9--
THAT'S ENOUGH on how the Gun sight works. You can get the details from the O.P. 1040. One thing you must remember, though: the Gun Sigh is a precision instrument comparable to a ship's chronometer. Only men who have been specially trained in the repair of the Mark 14 Gun Sight, and who have proper calibrating fixtures should attempt to do any repairs on board ship beyond routine replacement and adjustments . . . . . .
SO ------------
--10--
How to Use Your Gun Sight
THERE'S nothing difficult about this sight, but to get good result you MUST know HOW TO USE IT, and
HOW MANY MEN DOES IT TAKE TO WORK THIS GUN SIGHT?
It takes two men a GUNNER and a RANGE SETTER. The Gunner picks up targets in the Sight, tracks and FIRES. The Range Setter sets the range on the Sight, watches for targets, helps the gunner locate the targets, and watches so the other half of the team doesn't fire at friendly ships and planes.
--11--
What's the first thing to do?
GET YOUR SIGHT READY FOR ACTION
.... Like this
1
Turn the Control Switch on the Power Unit ON. 2
While you're there, check the air pressure gage. There are two types of dials: one has red and green sectors on it; the other is numbered. On the first kind, the pointer should be in the green area. On the second type it should be between 6 and 8.
If the pressure needs adjusting, REPORT THE FACT IMMEDIATELY TO THE FIRECONTROLMAN WHO MAINTAINS YOUR GUN SIGHT.
--12-- --13--
3
Check to be sure that the hose connections are tight. The hoses must be free from kinks for all positions of the gun or director. 4
Test the reticle bulb and reticle dimmer control. The reticle dimmer knob controls the brightness of the reticle bulb. This bulb has two filaments, one of which is for emergency. Turning the knob to the right lights one filament, turning it to the left lights the other. If either of the filaments has burned out, the bulb should be replaced as soon as possible.
To make the bulb last longer, always be sure that the dimmer knob is in the "OFF" position when your Sight is not in use.
--14--
5
Let the Sight warm up. The warm-up time is 1/2 hour (30 minutes). To get the best operation from your Sight, be certain that it has the full warm-up period. This means, of course, that when your Sight is in a combat zone, you will let your Sight run continuously. In an emergency (and then only!) the Sight can be used after a 10-minute warm-up, but rememberits accuracy will be reduced considerably.
When you are warming up your Sight, be sure the gun is in its Horizontal Locked Position. If it is necessary to elevate the gun at all during this time, don't leave it up for more than 2 minutes. This precaution assures that the damping fluid is in the correct position.
--15--
6
CHECK THE RETICLE ACTION AFTER THE SIGHT HAS WARMED UP. Set the range to maximum:
Mod. 6 . . . . . 2000 yards
Mod. 7 . . . . . 2800 yards
Mod. 8 . . . . . 3200 yardsTurn on the reticle dimmer control: when the gun is at rest, the reticle should appear near the center of the window.
Slew the gun or director to the right: as you move it, the reticle should move to the left and lag behind the gun barrel.
Stop moving: the reticle should move in toward its first position: it should move freelynot too slow, not too fast and it should slow up as it gets back toward the center of the window.
Now slew to the left, and watch the reticle: slew up then down.
If reticle action is not normal; report it to the firecontrolman who maintains your Sight.
7
Cock the Gun: To prevent injury to the gyro units when you cock the gun, be SURE that the range knob is set to maximum.
--16--
Gun at rest
Reticle centeredGun to right
Reticle to leftGun to right
Reticle to rightGun up
Reticle downGun down
Reticle up
--17--
ALL READY TO GO ?
Check these points:
Ready Check List
ARE YOU SURE THAT
Power unit pressure
is O.K.?House connections
are tight?Reticle bulb and dimmer
controls are O.K.?Sigh has had half
an hour to warm up?Reticle action is O.K.?
-18--
"O.K.
Stand by
for Action!"1
Set your Range Knob at
400 yards. This limits the
movement of the reticle
and makes it easier for the
gunner to pick up targets.2
Set Spot Knobs at zero.
Line up white zero mark
on each knob with index
mark on Sight case.3
Adjust reticle brightness
to fit weather conditions.
Don't have the reticle so
bright it blinds you. If
necessary, swing light
filter into place. It's con-
trolled by the knob on
left hand side of the Sight.
--19--
These instructions apply either to the
Gunner on a 20 mm gun or to the
Pointer on a Gun Director Mark 51
How to Pick Up Targets
1
First look over or around your Sight
to locate the target.2
With the Range Knob at 400 yards,
slew the gun and frame the target with
the reticle.3
Sing out "ON TARGET" so the Range
Setter can set in the correct range for
opening fire. IF YOU'RE WORK-
ING WITHOUT A RANGE SET-
TER, to save time, leave the range
knob at 800 or 1200 yards. Slew the
reticle past the target, "over-shooting"
him, reverse your direction, and then
start tracking. This will help to
"settle the reticle much more quickly.
--20--
How to Frame
and Track a Target
Remember you're working with a LEAD-COMPUTING GUN SIGHT. This means that when you have your target framed in the reticle and are tracking smoothly, your gun is being aimed ahead of the target AUTOMATICALLY. If you lead the target with the reticle, you will defeat the purpose of the computing mechanismso
LET YOUR SIGHT WORK FOR YOU!
--21--
For the GUNNER (Continued)
WHEN
SLEWING RAPIDLY, particularly with a large range setting, the reticle will shift out of your view unless you move your head to follow it. Try to keep it in the corner of your eye; its a nice thing to have in sight when you're in a hurry. |
How to Track Smoothly
Once the target has been framed, your most important and your toughest job is TRACKING SMOOTHLY. Smooth, even tracking will give you more hits than any other single factor. YOU CAN DO IT IF YOU PRACTICE.Move the gun with smooth, steady motion and avoid jerky or uneven action. If you let the target get out of the reticle and then jerk the gun to get it back in again, you will produce an error in the lead which will not be corrected until after an applicable interval of smooth tracking.
--22--
To help adapt yourself to the roll and pitch of the ship PRACTICE TRACKING WHEN EVER POSSIBLE. Use the horizon, BIRDS, and the training scale for the calibration and training fixtureit doesn't matter much what you practice with so long as you DO PRACTICE until that steady, smooth tracking rate is as natural to you as breathing.Before opening fire, track the target long enough to allow your Sight to establish the correct lead. Normally, a second or two is sufficient.
TRACK LIKE THIS
NOT THIS
--23--
WHEN TO OPEN FIRE
Very often, on incoming targets, the Gunner or the Director Pointer can estimate the range and tell when to open fire by noting the size of the target relative to the inner circle of the reticle NOTE: The inner circle of the reticle on the Mod. 6 Sights used with the 20 mm. gun is 25 mils in diameter. On the Mods. 7 and 8 Sights with the Mk 51 Director it is 15 mils. 20 MM. GUN MK 51 DIRECTOR Open Fire at 1500 yds. when target looks like this: Open Fire at 3000 yds. when target looks like this:
--22-- --23--
ANY gunner can learn to track in practice It takes a GOOD ONE to track smoothly AFTER THE GUNS LET GO.
When you pull the trigger, your troubles begin. On the 20 mm, gun you will have SHAKE, NOISE, and SMOKEand lots of it. If you are a Director Pointer there will be BLAST and SMOKEand plenty of that, too. YOU MUST KEEP TRACKING SMOOTHLY ANYWAY
Follow through with the motion you were usingglue your eye to the targetgive it a fraction of a second and if you are goo you'll
--26--
For the GUNNER (Continued)
spot it through the smoke right in the center of the reticle.
When you are new on a Sight don't try to fire in a steady stream. The smoke, the shake and the blast will get you. You'll kid yourself you were on and shoot all over the sky. Check fire after each short burst, just long enough to see that you are on. As you grow more and more used to firing, increase the length of each burst until you are firing a steady stream into the target.
If the smoke and blast from near-by guns gets too much for you under certain conditions, take a lead with your Sight, cock your head 'way over to the left and fire tracer control. Get back to your Sight as soon as you can. Your are losing hitsand lots of them.
--27--
GUNNER'S Reminders
1. Keep target framed in the reticle. 6. Don't stand too close to the Sight. 2. Track smoothly. 7. Don't have height of trunnion changed when firingfor incoming targets have the trunnion as high as you can stand comfortably, and walk in toward the base of the mount to elevate the gun. For passing targets, have the trunnion lower than for incoming targets and shift your weight and footing carefully to get smooth movement. 3. Fire in bursts at first, then increase to a steady stream. Check fire momentarily if the target gets out of the inner circleyou won't be getting hits and you are just making it difficult to get back on. 8. DO practice picking up targets and tracking smoothly whenever you can. 4. Don't keep your head in one position. Move your head around to keep the reticle in view. 5. Don't concentrate on the reticleconcentrate on the target in the reticle.
--28-- --29--
WHEN the Gunner has established a smooth and accurate tracking rate, this matter of scoring hits rests squarely on you, the Range Setter. If both of you do your jobs accurately and carefully, you will form a highly effective team. While the Gunner takes care of
--30--
tracking and firing, you will set the right range on the Gun Sight and make spot corrections if they are necessary.
3 THINGS ALL
RANGE SETTERS SHOULD REMEMBER:
To
avoid throwing the gunner off more than necessary, make all range changes as
smoothly as possible, but don't freeze on the range knob. --31-- --32-- FOR INCOMING TARGETS Set the Range Knob at 800 or 1200 yards
AND LEAVE IT THERE. The Gunner should open fire before the target
gets in to the range you have set on the sight. --33-- For the RANGE SETTER (Continued) FOR
PASSING TARGETS Set the
Range Knob to the estimated range of the target. The gunner should open fire as
soon as he has established a smooth tracking rate.
--34-- You should watch the tracers, and if there are large,
obvious errors in lead, make range corrections like this
DON'T There should be no need for spot
corrections except for an obvious error in boresighting. If you try to make spot
corrections, you will move the reticle and throw the gunner off his target.
--35-- RANGE SETTING ON THE The guns controlled by the Mark 51 have
longer effective ranges, so you will have more time to make range corrections
during the run. FOR INCOMING TARGETS
When the Director Pointer sings out "ON TARGET!", estimate
the actual range to the target, and set a shorter range on the Range Knob.
. . . Like THIS You're on a Zero
at 3000 yards. Set the sight range at 2400. Your Director Pointer
should start firing immediately. He shouldn't wait for the target to come
in to 2400 yards. Watch the tracers! Because the
range set on the Sight is too short, it is computing too little lead, so the tracers
are falling below and behind him. They won't for long, because he' closing
in to that range FAST. --36-- If he gets through your fire and continues to close, the tracers
will walk out past him and appear above and ahead of him. The
reason for this is that the target is now inside 2400 yards. The range set on
the Sight is not too great, so the Sight is computing too much lead. Don't
wait 'till you're shooting 'way ahead of him. Step down your range NOW, by 800
yards, SMOOTHLY. With the range at 1600 your tracers
will "walk up" on the target again, until they are passing through him
and you are getting hits. Be
sure that the tracers pas through and above the target before decreasing the range
setting.
--37-- For the RANGE SETTER (Continued) FOR
PASSING TARGETS On shots like these YOUR skill means much,
because any errors in range setting produce large errors in lead. Set the Range
Knob to what you estimate the target range to be. The Pointer will track immediately
and open fire. YOU, as Range Setter, watch the tracers General
Rules: Increase range to increase lead.
--38-- FOR
OUTGOING TARGETS Set the range knob to greater range to the
target. The tracers will appear to pass ahead, and above the target.
As he gets into the range set on the Sight, he will have to pass through
the tracers, and if he gets beyond that range, the tracers will appear to pass
below and behind him. Now increase the range smoothly in steps of 800 yards until
the tracers are ahead of him again. DON'T LET HIM GET AWAY.
--39-- Keep
your eyes openfor --40--
HOW TO SECURE YOUR GUN SIGHT MARK
14 --41-- PROTECT
YOUR SIGHT --42--
1
Each
time you make a large change in range or move the spot knobs, you move
the reticle away from the target. This will throw the gunner off for a fee seconds,
until he can re-frame the target.
2
3
Don't
make spot corrections during the firing.
The
Range Knob
WE'VE
TOLD THE GUNNER HOW IMPORTANT HIS SMOOTH TRACKING ISif he tracks smoothly,
his gun is moved ahead to take care of the correct lead or "aim-off". This, of
course is true only when the range you set is close to the target.
When
you change range setting you change the amount of lead: use the Range Knob carefully.
The knob has "detent" positions every 400 yards: you should train yourself so
that you can tell by feel what range is set on the Sight.
The
Spot Knobs
The
purpose of the Spot Knobs is to correct for definite errors in the line of fire
(caused by wind, drift, or boresight errors). The knob marked "DEFL" corrects
in train: The "ELEV" knob corrects for elevation errors. Both knobs have detents
in 5 mil steps, with a total correction of 25 mils on either side of the zero
pointer. Moving the knobs "Right" or "Up" moves the tracers right or up.
GUNNER SETTING ON
THE
20 MM GUN
BECAUSE
of the speed of the target and the range limitation of the gun, the effective
firing periods of the 20 mm is limited to a few seconds. TO GET IN THE MOST LICKS
before its too late
(Those
Coming in to Get You)
(Those Going After Somebody Else)
Missing BEHIND,
Increase your range.
Passing through,
Range O. K.
Missing AHEAD,
Decrease your range.
USE
THE SPOT KNOBS
GUN
DIRECTOR MARK 51
As he closes range, the tracers will "walk up"on
him because he is reaching the range for which the Sight is computing the correct
lead.
If
you see tracers passing either side of the target and you know the Director Pointer
has been tracking accurately, use the Deflection Spot Knob. (Small errors like
this can be caused by wind, drift or boresighting.)
Reminders
FOR
RANGE SETTERS
1.
Don't
use the Spot knobs unless you KNOW your gunner or director pointer is tracking
smoothly, and you see a definite error in the line of fire. IF IN DOUBT, DON'T
SPOT.
2.
NEVER
SPOT DURING FIRING RUNS. Practically all misses are due to incorrect range setting,
poor tracking, or improper boresighting.
3.
KEEP
COOL, but don't freeze on the Range Knob.
4.
Don't
change range too fast. Be sure the tracers have passed through the target before
changing range.
5.
REMEMBERYou
are an important member of a team. A GOOD TEAM practices CONSTANTLY.
targets and safety
You'll
want to be certain that it's property protected so that it can work as well for
you the NEXT time you use itso be sure you know what to do when the word
comes to SECURE
1.
Set
the range knob to 400 yards. Do not change range when the Sight is cold.
2.
Secure
your Sight in the horizontal locked position.
3.
Turn
the Control Switch OFF.
Be
around when the firecontrolman makes the required periodical tests, and know that
your Sight is right!
KNOW
YOUR SIGH